As part of the November 24 and mid-December version updates, adjustments will be made to the distribution of enemies in all areas.
Read on for more details.
The large-scale version update tentatively scheduled for November 25 will bring about a number of changes to the user interface (UI). Among these will be improvements to controls on various menus and screens, an item-sorting feature, and further improvements to targeting and chat systems. In addition to reworking numerous facets of the UI, we will also be implementing a number of new features. This Topics post will introduce and detail a portion of these planned.
View all the particulars.
The large-scale version updates planned for late November and mid-December will see a number of additions and adjustments to both items and synthesis recipes. This Topics post will detail the nature of these changes, and introduce a new feature designed to aid in the synthesis process.
The majority of items will be added in the December version update. We also will be introducing gear with all-new graphics for each class in order to provide something for all players.
Below are some of the items scheduled for release in the December patch.
The following adjustments will be made in the November version update in order to balance the degree of difficulty for synthesis.
These changes will be ongoing in the December version update as well, as we continue to focus on improving and balancing synthesis.
In addition to the balancing changes planned for existing recipes, we will also be introducing a number of new synthesis recipes.
To improve convenience while crafting, we will be adding a feature that allows players to select an item to synthesize from a list of previously used recipes. Doing so will automatically place the required materials into the appropriate slots.
As of the December update, these two synthesis histories, one for general synthesis and one for local leve synthesis, will each retain the eight most recent recipes made. The version update scheduled for this coming March will expand this feature to retain a player's entire synthesis history.
In addition to all of the above changes, the November version update will also see changes that allow for the stacking of certain items, as well as the removal of a Wear value for smallclothes.
"smallclothes"... what, Lalafell only?!!